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119
Virtual Reality Negotiation Training Increases Negotiation Knowledge and Skill
"... Abstract. In this paper we test the hypothesis that Virtual Reality (VR) negotiation training positively influences negotiation skill and knowledge. We discuss the design of the VR training. Then, we present the results of a between subject experiment (n=42) with three experimental conditions (contr ..."
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Cited by 9 (4 self)
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Abstract. In this paper we test the hypothesis that Virtual Reality (VR) negotiation training positively influences negotiation skill and knowledge. We discuss the design of the VR training. Then, we present the results of a between subject experiment (n=42) with three experimental conditions
DETC2010-28743 A Virtual Machining Model For Sustainability Analysis
"... Sustainability has become a very significant research topic since it impacts many different manufacturing industries. The adoption of sustainable manufacturing practices and technologies offers industry a cost effective route to improve economic, environmental, and social performance. As a major man ..."
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Cited by 7 (0 self)
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of machining system in a virtual environment before work orders are released to the shop floor. Testing different scenarios with simulation models ensures the best setting option available can be chosen. The virtual NC model provides the necessary data for this assessment. In this paper, a list
A Bayesian computational model of social capital in virtual communities
- In M. Huysman & E. Wenger & V. Wulf (Eds.), Communities and technologies
, 2003
"... Abstract. The theory of social capital (SC) is frequently discussed in the social sciences and the humanities. There is a plethora of research studies, which seek to define and empirically test the idea of SC in a number of ways. This growing body of research has only supported the significance of ( ..."
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Cited by 2 (0 self)
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then develop an initial computational model of SC, and generate conditional probability tables (CPTs) that can be refined using real world case scenarios developed by experts in virtual communities. The Bayesian model seems to represent the situations mentioned in the paper adequately. This model provides a
Influence of the Bimanual Frame of Reference with Haptics for Unimanual Interaction Tasks in Virtual Environments
"... In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the experiment was to evaluate if Guiard’s theory of the bimanual frame of reference can be applied to interac-tion tasks in virtual environments (VE) with haptic rendering. This theory proposes an influe ..."
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In this paper, we present the results of a user study with a bimanual haptic setup. The goal of the experiment was to evaluate if Guiard’s theory of the bimanual frame of reference can be applied to interac-tion tasks in virtual environments (VE) with haptic rendering. This theory proposes
Applying multiplayer role based learning in engineering education: Three case studies to analyze the impact on students ’ performance
"... In this paper we present some results obtained in an ongoing research project aimed at developing a collaborative 3D fantasy virtual learning scenario (which we have given the name Nucleo) for teaching subjects related to computer programming in engineering education and technical schools. Our syste ..."
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Cited by 8 (4 self)
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basic teamwork abilities and important soft and social skills. The system is currently being tested as several engineering educational contexts to prove some basic hypothesis. Here we describe the main features of our system, the results obtained in three different cases of study and a discussion about
Generalizing to a zero-data task: a computational chemistry case study
, 2006
"... We investigate the problem of learning several tasks simultaneously in order to transfer the acquired knowledge to a completely new task for which no training data are available. Assuming that the tasks share some representation that we can discover efficiently, such a scenario should lead to a bett ..."
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Cited by 1 (0 self)
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We investigate the problem of learning several tasks simultaneously in order to transfer the acquired knowledge to a completely new task for which no training data are available. Assuming that the tasks share some representation that we can discover efficiently, such a scenario should lead to a
F2006V086 VIRTUAL ENVIRONMENT FOR THE DEVELOPMENT OF PERCEPTION SYSTEMS FOR ACTIVE SAFETY
"... ABSTRACT – The introduction of perception systems as part of active safety systems in mass market vehicles requires systems capable of operating all the time and providing the correct information. Their validation could be complex and expensive. This paper presents the development of a virtual envir ..."
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and sensor models. It includes a case study that comprises the design of a perception system for lane detection. The paper centres on the manner in which this tool is used as a virtual development platform that enables designers to test multiple-hypothesis prior to their implementation in physical test
K.R.: Evaluating multimodal human-robot interaction: A case study of an early humanoid prototype
- Proceedings of the 6th International Conference on Methods and Techniques in Behavioral Research
, 2010
"... Multimodal natural behavior of humans presents a complex yet highly coordinated set of interacting processes. Providing robots with such interactive skills is a challenging and worthy goal and numerous such efforts are currently underway; evaluating the progress in this direction, however, continues ..."
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Cited by 1 (0 self)
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and spatio-temporal analysis of the structure and patterning of live behavior, at multiple temporal scales, down to the decisecond level. The approach is tested in a case study involving an early virtual robot prototype, Gandalf, which is capable of real-time verbal and non-verbal interaction with people
M.: NetTopo: Beyond Simulator and Visualizer for Wireless Sensor Networks
- in Proc. of 2nd International Conference on Future Generation Communication and Networking (FGCN 2008
, 2008
"... Simulators are needed for testing algorithms of wireless sensor networks (WSNs) for large scale scenarios. Deploying real WSN testbed provides a more realistic testing environment, and allows users to get more accurate test results. However, deploying real testbed is highly constrained by the availa ..."
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Cited by 19 (13 self)
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Simulators are needed for testing algorithms of wireless sensor networks (WSNs) for large scale scenarios. Deploying real WSN testbed provides a more realistic testing environment, and allows users to get more accurate test results. However, deploying real testbed is highly constrained
D: Virtual patients design and its effect on clinical reasoning and student experience: a protocol for a randomised factorial multi-centre study. BMC Med Educ 2012
"... S T U D Y P R O T O C O L Open Access Virtual patients design and its effect on clinical reasoning and student experience: a protocol for a randomised factorial multi-centre study Methods/Design: This is a multi-centre randomised 2x2 factorial design study evaluating two independent variables of VP ..."
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Cited by 1 (0 self)
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S T U D Y P R O T O C O L Open Access Virtual patients design and its effect on clinical reasoning and student experience: a protocol for a randomised factorial multi-centre study Methods/Design: This is a multi-centre randomised 2x2 factorial design study evaluating two independent variables
Results 11 - 20
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119